Revisions for vondruke_l: Reversed point values and recipient of powerup. You now choose what powerup the enemy team gets. The stronger the powerup, the more points your team receives. Added lights to help find powerup. (until steam fixes titles) Blue/Red light: 10 points Clockwise from Blue/Red light: Health Regen: Enemy team gains 8 health every 8 seconds 20 POINTS Ammo Regen: Enemy team gains ammo every 8 seconds 15 POINTS Water Entrance: Your water entrance is opened 20 POINTS The Beast: Enemy team gains quad, invincibility, invisibility for 20 seconds 45 POINTS Security Warnings: Enemy team is notified when your team nears the spiral, dungeon, or water entrance 20 POINTS Quad Bunker: The area below the enemy team's battlements opens, and gives 1 player in that area quad damage 30 POINTS Hot Water: Enemy team's flag room water will hurt you 1 damage every half second or so 25 POINTS Super Scouts: Enemy team scouts spawn with 10 seconds of invincibility 40 POINTS Quad Power: A quad damage is made available for the enemy team in your dungeon 35 POINTS Extra Grenades: An extra 15 second grenade bag is placed in the enemy flag room 40 POINTS Armor Regen: The enemy team gains 20 armor every 8 seconds 25 POINTS L2 Revisions: Cleaned up the ladder to bments area, and added small drop down to dungeon Moved lower spawn gren pack so you couldn't grab it through the wall