// Team Fortress SPEECH SYSTEM SENTENCES. Max of 1023 sentences. // --------- Canal Zone --------- // CZ_GOTCP1 vox/(e90) command point one secured CZ_LOSTCP1 vox/(e90) command point one (e100) is now hostile CZ_GOTCP2 vox/(e90) command point two secured CZ_LOSTCP2 vox/(e90) command point two (e100) is now hostile CZ_GOTCP3 vox/(e90) command point three secured CZ_LOSTCP3 vox/(e90) command point three (e100) is now hostile CZ_GOTCP4 vox/(e90) command point four secured CZ_LOSTCP4 vox/(e90) command point four (e100) is now hostile CZ_GOTCP5 vox/(e90) command point five secured CZ_LOSTCP5 vox/(e90) command point five (e100) is now hostile CZ_GOTALL vox/doop (e90) all command point(e60) seconds(s70) secured _comma _comma _comma command point(e60) seconds(s70) reset(e90) CZ_THEYGOTALL vox/buzwarn (e90) enemy captured(e55) seconds(s70) all command point(e60) seconds(s70) _comma _comma _comma command point(e60) seconds(s70) reset(e90) CZ_BCC_DET vox/buzwarn (e80) blue control(e70) center destroyed _comma _comma _comma blue (e100) command point(e60) seconds(s70) reset(e90) CZ_RCC_DET vox/buzwarn (e80) red control(e70) center destroyed _comma _comma _comma red (e100) command point(e60) seconds(s70) reset(e90) // --------- Capture the Flag --------- // // You captured the enemy flag // Your team captured the flag // The Enemy team captured the flag CTF_YOUCAP vox/endgame you(e80) captured(e90) the(s15 e80) (e100) enemy flag CTF_TEAMCAP vox/endgame Your(e90) team(e80) captured(e90) the(s15 e80) flag CTF_THEYCAP vox/endgame the enemy team captured(e90) the(s15 e80) flag // You have the enemy flag // Your team has the enemy flag // The enemy has your flag CTF_YOUGOTFLAG vox/buzwarn you(e80) have(e90) the(s15 e80) enemy flag CTF_GOTFLAG vox/buzwarn Your team has the(s15 e80) enemy flag CTF_LOSTFLAG vox/buzwarn The enemy has(s5) your flag // Your flag has returned // The enemy flag has returned CTF_FLAGBACK vox/deeoo Your(e80) flag(e80) has(s10) returned CTF_EFLAGBACK vox/dadeda The enemy flag(e80) has(s5) returned // --------- Hunted --------- // HTD_DOORS vox/escape door open // --------- The Rock --------- // RK_BYARDOPEN vox/buzwarn blue yards(e90) has been breached RK_RYARDOPEN vox/buzwarn red yards(e90) has been breached // your key has returned // enemy key returned RK_KEYBACK vox/deeoo your key(e90) has returned RK_EKEYBACK vox/dadeda enemy key(e90) has returned // your team has the enemy key // the enemy has your key RK_GOTKEY vox/buzwarn Your team has the enemy key RK_LOSTKEY vox/buzwarn The enemy has your key // blue/red team scores RK_BSCORE vox/blue team(e90) scores(e90) _comma _comma _comma nerve_gas_released _comma _comma _comma secure(e90) protective(e80) suit immediately RK_RSCORE vox/red team(e90) scores(e90) _comma _comma _comma nerve_gas_released _comma _comma _comma secure(e90) protective(e80) suit immediately // Take key to enemy gas chamber RK_TAKEKEY vox/Take(e90) key(e90) to(e80) enemy got(e15) ass(s10 e80) chamber FBALL_BSCORE vox/blue team(e90) scores(e90) FBALL_RSCORE vox/red team(e90) scores(e90) // --------- Dustbowl --------- // DUST_5MIN fvox/time_remaining, five minutes DUST_4MIN fvox/time_remaining, four minutes DUST_3MIN fvox/time_remaining, three minutes DUST_2MIN fvox/time_remaining, two minutes DUST_60SEC fvox/time_remaining, sixty seconds DUST_30SEC fvox/time_remaining, thirty seconds DUST_CP1 vox/doop blue team secured(e90) command point(s15 e80) one DUST_CP2 vox/doop blue team secured(e90) command point(s15 e80) two DUST_HOLD vox/doop red team holds red base DUST_CAP vox/doop blue team captured red base // --------- Doublemint --------- // DBLMINT_YOUCAP vox/doop you(e80) captured(e90) the(s15 e80) (e100) flag DBLMINT_TEAMCAP vox/doop Your(e90) team(e80) captured(e90) the(s15 e80) flag DBLMINT_ECAP vox/doop the enemy team captured(e90) the(s15 e80) flag // --------- War --------- // WAR_YSEC_1 vox/doop you secured(e90) flag(e90) one WAR_YSEC_2 vox/doop you secured(e90) flag(e90) two WAR_YSEC_3 vox/doop you secured(e90) flag(e90) three WAR_YSEC_4 vox/doop you secured(e90) flag(e90) four WAR_TSEC_1 vox/doop your team secured(e90) flag one WAR_TSEC_2 vox/doop your team secured(e90) flag two WAR_TSEC_3 vox/doop your team secured(e90) flag three WAR_TSEC_4 vox/doop your team secured(e90) flag four WAR_ESEC_1 vox/doop the enemy team secured(e90) flag one WAR_ESEC_2 vox/doop the enemy team secured(e90) flag two WAR_ESEC_3 vox/doop the enemy team secured(e90) flag three WAR_ESEC_4 vox/doop the enemy team secured(e90) flag four WAR_HAVE_1 vox/buzwarn you have flag one WAR_HAVE_2 vox/buzwarn you have flag two WAR_HAVE_3 vox/buzwarn you have flag three WAR_HAVE_4 vox/buzwarn you have flag four WAR_TEAM_1 vox/buzwarn your team has flag one WAR_TEAM_2 vox/buzwarn your team has flag two WAR_TEAM_3 vox/buzwarn your team has flag three WAR_TEAM_4 vox/buzwarn your team has flag four WAR_EN_1 vox/buzwarn the enemy has flag one WAR_EN_2 vox/buzwarn the enemy has flag two WAR_EN_3 vox/buzwarn the enemy has flag three WAR_EN_4 vox/buzwarn the enemy has flag four WAR_STOLE_1 vox/buzwarn you have stolen flag one WAR_STOLE_2 vox/buzwarn you have stolen flag two WAR_STOLE_3 vox/buzwarn you have stolen flag three WAR_STOLE_4 vox/buzwarn you have stolen flag four WAR_TSTOLE_1 vox/buzwarn your team has stolen flag one WAR_TSTOLE_2 vox/buzwarn your team has stolen flag two WAR_TSTOLE_3 vox/buzwarn your team has stolen flag three WAR_TSTOLE_4 vox/buzwarn your team has stolen flag four WAR_ESTOLE_1 vox/buzwarn the enemy has stolen flag one WAR_ESTOLE_2 vox/buzwarn the enemy has stolen flag two WAR_ESTOLE_3 vox/buzwarn the enemy has stolen flag three WAR_ESTOLE_4 vox/buzwarn the enemy has stolen flag four WAR_RET_1 vox/deeoo flag one has returned WAR_RET_2 vox/deeoo flag two has returned WAR_RET_3 vox/deeoo flag three has returned WAR_RET_4 vox/deeoo flag four has returned WAR_BWINS vox/doop blue team secured flag one two three and four WAR_RWINS vox/doop red team secured flag one two three and four WAR_BRET1 vox/doop blue team returned flag one WAR_BRET2 vox/doop blue team returned flag two WAR_BRET3 vox/doop blue team returned flag three WAR_BRET4 vox/doop blue team returned flag four WAR_RRET1 vox/doop red team returned flag one WAR_RRET2 vox/doop red team returned flag two WAR_RRET3 vox/doop red team returned flag three WAR_RRET4 vox/doop red team returned flag four WAR_YRET1 vox/doop you returned flag one WAR_YRET2 vox/doop you returned flag two WAR_YRET3 vox/doop you returned flag three WAR_YRET4 vox/doop you returned flag four // --------- Warpath --------- // ENEMY_IN_BASE vox/buzwarn the enemy is inside your base(s10 e90 p95) // --------- Italy ----------- // ITALY_HOLE vox/buzwarn command point four(e90) has been breached ITALY_CP1 vox/doop(e90) command point one secured ITALY_ECP1 vox/buzwarn(e90) command point one (e100) is now hostile ITALY_CP2 vox/doop(e90) command point two secured ITALY_ECP2 vox/buzwarn(e90) command point two (e100) is now hostile ITALY_CP3 vox/doop(e90) command point three secured ITALY_ECP3 vox/buzwarn(e90) command point three (e100) is now hostile ITALY_CP4 vox/endgame command point four secured ITALY_ECP4 vox/endgame command point four (e100) is now hostile // outdoor WILD0 ambience/(v30) quail1(p103), quail1(t10), quail1(p101) WILD1 ambience/bee1(v75) WILD2 ambience/bee2(p105) WILD3 ambience/hawk1(p98 v30) WILD4 ambience/hawk1(p105 v20) WILD5 ambience/(v50 p97) quail1, quail1(t15) WILD6 ambience/bee1(p98 v50) WILD7 ambience/bee1(p97) WILD8 ambience/quail1(p98 v20)) WILD9 ambience/des_wind1(v50) WILD10 ambience/des_wind2(v50) WILD11 ambience/des_wind3(v50) WILD9 ambience/des_wind1(v40 p105) WILD10 ambience/des_wind2(v40 p98) WILD11 ambience/des_wind3(v40 p103) WILD12 ambience/wren1(v80) // distant war zone FAR_WAR0 ambience/(v50) distantmortar1 FAR_WAR1 ambience/(v60) distantmortar2 FAR_WAR2 ambience/(v50) distantmortar3 FAR_WAR3 ambience/(v15) biggun3 FAR_WAR4 ambience/(v20) rifle2 FAR_WAR5 ambience/(v10 p120) jetflyby1 FAR_WAR6 ambience/(v10) mgun_burst4 FAR_WAR7 ambience/(v30) distantmortar1 distantmortar3 distantmortar2 FAR_WAR8 ambience/(v10) biggun2 biggun2 biggun2 FAR_WAR9 ambience/(v15) mgun_burst1 FAR_WAR10 ambience/(v20) biggun1 rifle2 FAR_WAR11 ambience/(v60) distantmortar1 distantmortar1, distantmortar2, distantmortar1 FAR_WAR12 ambience/(v30) distantmortar2, distantmortar2 distantmortar2 distantmortar2, distantmortar3 distantmortar1 FAR_WAR13 ambience/(v10) mgun_burst2 FAR_WAR14 ambience/(v15) mgun_burst3 mgun_burst3 FAR_WAR15 ambience/(v10) rifle1 rifle1 FAR_WAR16 ambience/(v10) biggun2, biggun2 biggun2 // near war zone NEAR_WAR0 ambience/(v60) mgun_burst3 mgun_burst3 mgun_burst3(v50) NEAR_WAR1 ambience/(v60) rifle1 rifle2 rifle2 rifle1 rifle1 NEAR_WAR2 ambience/(v60) alienflyby1 NEAR_WAR3 ambience/(v60) biggun3 biggun3 biggun3 NEAR_WAR4 ambience/(v60) mgun_burst4 mgun_burst3 rifle1 mgun_burst4 NEAR_WAR5 ambience/(v60) jetflyby1 NEAR_WAR6 ambience/(v60) mgun_burst4 mgun_burst3 NEAR_WAR7 ambience/distantmortar1 distantmortar3 distantmortar2 NEAR_WAR8 ambience/(v60) biggun2 biggun2 biggun2 biggun2(v30) NEAR_WAR9 ambience/(v60) mgun_burst1 mgun_burst1 rifle2 mgun_burst3 NEAR_WAR10 agrunt/(v40) ag_fire1 ag_fire2 ag_fire2 ag_fire1 NEAR_WAR11 ambience/distantmortar1 distantmortar1, distantmortar2 NEAR_WAR12 ambience/(v60) mgun_burst2 mgun_burst2 mgun_burst3 mgun_burst2